Get Geek Inspector Addons in the Unity Asset Store!

SELECT-RANGE-LOCK Geek Inspector Addons

Available in the Unity Asset Store!

The bundle extends the Unity Editor and enables:

  • selecting game objects or any objects referenced by an array or list element range,
  • setting and resizing the array or list element range,
  • different operation modes such as a locked or unlocked element range mode.

The addons included in the bundle extend the Unity Editor as described below.

Full source code included.

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Geek Inspector Addons are Available in the Unity Asset Store!

SELECT-RANGE-LOCK Geek Inspector Addons

Available in the Unity Asset Store!

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Geek Inspector Addons

BUNDLE COMMANDS

This Geek Inspector Addons bundle includes three families of commands described below: “SELECT”, “RANGE”, “LOCK” commands. You can access them in the 4AI Geek Context Menu appended to a standard Unity context menu related to array and list properties. The command names are shortened in this description usually.

Geek Context Menu Addons

SELECT COMMANDS

  • SELECT array GAME OBJECTS <a, b> (appears when the range is unlocked)
  • SELECT array GAME OBJECTS <START, END> LOCKED (appears when the range is locked)
  • SELECT array OBJECTS <a, b> (appears when the range is unlocked)
  • SELECT array OBJECTS <START, END> LOCKED (appears when the range is locked)
Geek Context Menu Addons

RANGE COMMANDS

  • SET RANGE to R (submenus)
  • SET RANGE to R LOCKED (submenus)
  • RESIZE RANGE by R (submenus)
  • RESIZE RANGE by R LOCKED (submenus)
  • SET range START and LOCK
  • SET range END and LOCK
Geek Context Menu Addons

LOCK COMMANDS

  • LOCK range (appears when the range is unlocked)
  • UNLOCK range (appears when the range is locked)
  • RELOCK range (appears when the range is locked)
Geek Inspector Addons

HOW TO USE IT

For the purpose of this documentation the term “right-click” will be used as the operation opening a context menu.

You can open the 4AI Geek Context Menu as any context menu in the Unity Inspector by right-clicking on an array or list element name (not a value). In some versions of Unity it is also possible to right-click on the array/list name itself – in this case it assumes that the clicked element index is zero. 4AI Geek Context Menu is appended to the standard Unity context menu items.

Geek Inspector Addons

BUNDLE ADDONS

The bundle contains some of soon-to-be released separate Geek Inspector Addons, including necessary Geek Inspector Addons Core 1.0 files. Check the Unity Asset Store for availability of the addons. The plugins are planned to have the following names:

  • SELECT Array / List GAME OBJECTS in range – Geek Inspector Addon
  • SELECT Array / List OBJECTS in range – Geek Inspector Addon
  • SET Array / List RANGE to N – Geek Inspector Addon
  • RESIZE Array / List RANGE by N – Geek Inspector Addon
  • SET Array / List range <START, END> and LOCK – Geek Inspector Addon
  • LOCK / UNLOCK range – Geek Inspector Addon
  • RELOCK range – Geek Inspector Addon
Main GEEK CONTEXT MENU items
Geek Inspector Addons

ADDON DESCRIPTIONS

Below you can find descriptions of the current Geek Inspector Context Menu addons.

Common terms and identifiers simplifying the descriptions
  • clickedINDEX – clicked array or list item index,
  • START – current fixed range start,
  • END – current fixed range end,
  • R – current range size (equal to: END-START+1 in the LOCKED state or b-a+1 in the UNLOCKED state),
  • <a, b> – a range where a = clickedINDEX and (b – a + 1) = R
  • <START, END>, LOCKED range – a range locked to specific array or list elements that is modified if the position of elements change,
  • FIXED range – a range that was usually LOCKED earlier and UNLOCKED later.
Geek Context Menu Addons

SINGLE COMMANDS

SET range START and LOCK

SET the array or list range START to clickedINDEX so that the final range is <clickedINDEX, END> and is LOCKED. See the LOCK range command for more information.

SET range END and LOCK

SET the array or list range END to clickedINDEX so that the final range is <START, clickedINDEX> and is LOCKED. See the LOCK range command for more information.

LOCK range

LOCK the range <clickedINDEX, R>. If you execute a command such as MOVE range by N or SHIFT range by N on a LOCKED range, the whole range will be moved or shifted by N too. When you have a LOCKED range, you can click on any array / list item and it will not have any effect on the range a given command will use. The range will be equal to <START, END>.

UNLOCK range

Unlocks the range, which means that the current range will be recalculated based on the current clickedINDEX and current range size R. If you click at a different array or list element, the range will start at that element. The related context menu item is available when the range is LOCKED.

RELOCK range

UNLOCK the range <START, END> and LOCK the range <clickedINDEX, clickedINDEX+R-1>, so that the new range size is unchanged, but the START is equal to clickedINDEX. The related context menu item is available when the range is LOCKED.

SELECT array GAME OBJECTS <a, b>

SELECT array GAME OBJECTS referenced directly or indirectly by elements in the range <clickedINDEX, clickedINDEX+R-1>.

The final range and the range end must fit in the array or list. The related context menu item is available when the range is UNLOCKED and element values are Unity game object or component references.

SELECT array GAME OBJECTS <START, END> LOCKED

SELECT array GAME OBJECTS referenced directly or indirectly by elements in the range <START, END>.

The final range and the range end must fit in the array or list. The related context menu item is available when the range is LOCKED and element values are Unity game object or component references.

SELECT array OBJECTS <a, b>

SELECT array OBJECTS referenced by elements in the range <clickedINDEX, clickedINDEX+R-1>.

The final range and the range end must fit in the array or list. The related context menu item is available when the range is UNLOCKED.

SELECT array OBJECTS <START, END> LOCKED

SELECT array OBJECTS referenced by elements in the range <START, END>.

The final range and the range end must fit in the array or list. The related context menu item is available when the range is LOCKED.

 

Geek Context Menu Addons

SUBMENUS

SET RANGE to R (submenus)

SET range to <clickedINDEX, clickedINDEX+R-1> so that the range size equals R. R is chosen by one of the command submenu items.

SET RANGE to R LOCKED (submenus)

SET range to <START, START+R-1> so that the range size equals R. R is chosen by one of the command submenu items. Next, update the LOCKED range. The related context menu item is available when the range is LOCKED. See the LOCK range command for more information.

RESIZE RANGE by R (submenus)

RESIZE the range <clickedINDEX, clickedINDEX+currentR-1> by R, so that the final range is <clickedINDEX, clickedINDEX+currentR+R-1>, where currentR is the range size before the operation. R is chosen by one of the command submenu items.

RESIZE RANGE by R  LOCKED (submenus)

RESIZE the range <START, END> by R, so that the final range is <START, END+R>, where currentR is the range size before the operation. R is chosen by one of the command submenu items. Next, update the LOCKED range. The related context menu item is available when the range is LOCKED. See the LOCK range command for more information.

Get Geek Inspector Addons in the Unity Asset Store!

Geek Inspector Addons

Available in the Unity Asset Store!

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Get Geek Inspector Addons in the Unity Asset Store!

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