Logs for AI

Logs for AI is a Unity Editor asset for capturing, filtering, and copying log output into cleaner, more focused, and often shorter AI-ready debugging context with stack trace cleanup and token and character estimates.

Get Logs for AI in the Unity Asset Store

Logs for AI is available in the Unity Asset Store. You can also visit the 4AI publisher page there to find related Unity tools and other published assets.

Description

Logs for AI is a Unity Editor asset, battle-tested with our Album3D app, that helps developers capture, review, filter, and copy Unity log output in a cleaner, more focused, and often shorter format for AI-assisted debugging.

If you use AI tools to help debug Unity projects, raw log output is often noisy, stack traces are too long, and copying the wrong information wastes time and tokens. Logs for AI is built to solve exactly that.

Why developers use Logs for AI

This asset adds a dedicated Logs for AI window to the Unity Editor. It can also be docked as a tab in your editor layout, where you can capture logs, review them more comfortably, filter out noise, and copy only the information that matters.

The result is debugging context that is easier to use with AI assistants, bug reports, support requests, and technical discussions. Instead of pasting large blocks of messy log output, you can prepare cleaner context with selected messages, less noisy stack trace output, and only the amount of detail you actually want to share.

What this Unity debugging asset helps you do

  • capture Unity logs in a dedicated editor window
  • filter logs by severity, including Info, Warning, Error, Assert, and Exception
  • search and narrow down visible logs quickly
  • select only the log entries you want to share
  • copy selected logs or all visible logs in an AI-friendly format
  • clean up stack trace output and choose how many lines to show or copy
  • review compact previews and inspect fuller log details when needed
  • use token and character estimates to judge copy size before sending text to AI tools
  • prepare cleaner prompts for AI tools and clearer reports for people

Built for AI-assisted Unity debugging

AI tools work better when the input is focused. Raw Unity log output often includes too much noise, repeated lines, and more stack trace detail than necessary. Logs for AI helps you prepare cleaner debugging context that is easier for AI to understand and easier for you to review before sending.

This can help reduce token usage, improve prompt quality, get more relevant answers faster, avoid irrelevant log spam, and communicate technical issues more clearly.

Useful for real Unity workflows

Logs for AI is especially useful for debugging runtime exceptions, investigating warnings and errors, preparing reproducible bug reports, writing cleaner support messages, and speeding up AI-assisted debugging in Unity projects.

It is useful for solo developers, indie studios, tools programmers, technical artists, and larger teams who want a better way to work with Unity log output.

Customizable UI for better readability

The Logs for AI window is designed to be practical during long debugging sessions, not just functional. You can adjust the presentation of the selected log details to make the content easier to read and easier to scan.

UI customization includes Base font size, Stack font scale, Panel font scale, the Links in selection option, and an expandable details view for reviewing fuller log information when needed.

Easy to access inside the Unity Editor

You can open Logs for AI from Window/4AI/Logs for AI or Tools/4AI/Logs for AI, so it fits naturally into standard Unity Editor workflows.

When the Logs for AI window is focused, you can also use Ctrl+C / Cmd+C to copy selected logs in AI-friendly format, which makes it faster to prepare debugging context without leaving the keyboard.

Technical details

Logs for AI is an editor-only Unity asset for capturing, filtering, reviewing, and copying Unity log output in an AI-friendly format.

Core functionality

  • Dedicated Logs for AI editor window
  • Captures Unity log messages directly in the Unity Editor
  • Supports Info, Warning, Error, Assert, and Exception log types
  • Text filtering and severity filtering
  • Multi-selection of captured log entries
  • Copy selected logs or all visible logs in AI-friendly format
  • Token and character estimates for copied output

Capture behavior

  • Starts capturing logs after the asset's editor and runtime listeners are initialized
  • Does not import older Unity Console entries created before initialization
  • Can clear the captured log list when entering Play Mode via Clear on Play

Stack trace handling

  • Cleans up captured stack trace output by removing some unwanted lines
  • Lets you choose how many stack trace lines are shown or copied
  • Supports global and per-entry stack line limits
  • Collapsed preview and expanded details view
  • Can open source locations from supported stack trace lines

Window UI overview

The top toolbar gives quick access to Copy Selected (AI format), Copy All (AI format), Select All, Clear Selection, and Clear Captured Logs. The filter area lets you narrow down visible logs by severity, and a text filter field helps you search visible logs with a case-sensitive toggle and a clear button for faster refinement.

Show lines and Default stack lines controls let you tune how much stack trace information is previewed and copied. Each log row includes a selection checkbox, rows with previewed stack content can be expanded or collapsed, and the details panel can be expanded to inspect the currently selected log in more detail.

Integration

  • Editor-only workflow
  • No scene setup required
  • No GameObjects or prefabs required
  • No runtime gameplay integration required
  • Located in an Editor folder, so it is not intended for player runtime use

Installation and removal

  • Imported into the Unity project under Assets/Plugins/4AI/LogsForAI
  • Main editor files are installed in Assets/Plugins/4AI/LogsForAI/Editor
  • To remove the asset, delete the LogsForAI folder from Assets/Plugins/4AI
  • After deletion, let Unity reimport and refresh the project

Dependencies

  • No external server required
  • No external AI service required
  • No additional package required for core functionality

Support and contact

This page serves as the main documentation page for Logs for AI. For release questions, feature suggestions, or support requests, you can contact 4AI directly.